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2GETHER Inset
Course
The Medium as the
Message
Course materials
1 day or (4 x 1 hour sessions)
aimed at secondary school teachers
Programme
Introduce concepts of
Education for Sustainable Development
Enterprise in Education
and the
Citizenship Agenda
Definitions (Slide + handouts).
State aim of course:
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To introduce
the related concepts of sustainability, enterprise and citizenship |
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To provide an
approach that uses open, creative and generic learning, allowing for choice and
decision-making and gives ownership of course content to learners |
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To try new ways of
working, moving beyond the safe and familiar content based approach to teaching
and learning. |
Designed for c. 9
participants working in teams.
Definitions
Sustainable
Development meets the needs of the present without compromising the
ability of future generations to meet their own needs. It's about trying to
achieve a good quality of life for every person on the planet, whilst
protecting the local and global environment.
Citizenship
is about making
informed choices and decisions, and about taking action, individually and as
part of collective processes. Everyone belongs to various types of
community, both communities of place, from local to global, and communities
of interest, rooted in a common concern or purpose. Citizenship involves
enjoying rights and exercising responsibilities in these various types of
community.
Enterprise
activities and training in school can equip all children with a 'can do,
will do' attitude. Enterprise education opens up the minds of our children
towards self-confidence and determination.
Flexible Curriculum
'flexibility in the delivery of the curriculum is essential if teachers,
schools and education authorities are to meet the needs and wishes of all
pupils’ Guidance
on Flexibility in the Curriculum, Circular 3/2001)
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Programme |
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10.00 |
Introduction -Aims |
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10.10 |
Group introductions |
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10.15 |
Definitions of Key concepts |
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10.30 |
Plan
of activities |
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CARD
GAMES |
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10.35 |
1 Links |
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11.00 |
Feedback |
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11.15
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2 Focus |
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11.35 |
3 Plan |
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12.10 |
Advocacy 1 |
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A B C
each 10 minutes |
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12.40 |
Lunch |
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1.40 |
Shopping for resources |
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2.10 |
Advocacy 2 |
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2.30 |
Feedback |
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2.40 |
Using learning tools with other subject
matter/designing your own course |
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3.00 |
Plenary /Close |
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Evaluations |
Working with Concept Cards
3 teams of 3
3 sets of cards each
set coloured
red
citizenship
blue
enterprise
green sustainability
Game 1
Links
Each team is given a
master card and asked to place it centrally on an open space (floor)
Map out links, connections and distances between
concepts.
Each team feeds back
thinking and is open to questioning
Photograph maps.
Game 2
Focus
Swap card sets.
Each team works
around the master card and distils the pack down, by a process of
elimination, to 9 essential related concepts.
Report back thinking
and discuss.
Game 3 Plan
Swap reduced (9)
card sets.
Using the proforma
provided, design a cross-curricular project covering at least 5 of the
concepts in the reduced set.
Record title, aims,
target, subject departments, resources and possible barriers.
General discussion
of planning exercise.
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Plan
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Project Title
.......................................................................................................................................................................................
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Class/Group
.....................................................................
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Aims
.................................................................................................................................................................................................................
.............................................................................................................................................................................................................................
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Target
.............................................................................................................................................................................................................
..............................................................................................................................................................................................................................
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Subject Departments
Involved ...........................................................................................................................................................
.................................................................................................................................................................................................................................
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Resorces
...........................................................................................................................................................................................................
..................................................................................................................................................................................................................................
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Advocacy
A role-play game for
groups of three people, two adversaries and a referee, which uses topics
related to Sustainability and Enterprise to highlight issues and conflicts.
Strategy:
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Rules of engagement
are explained (conflict resolution notes). |
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Each trio is given a
scenario (below) and a role. |
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Mind mapping is used
to raise the issues (see example). |
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The referee in the
trio can do this. |
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When the issues are
clearly identified, the referee initiates the debate. |
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On conclusion the
referee agrees with the adversaries on issues raised during discussion and
records these on the form provided. |
Scenario A)
Factory to be built on the edge of farmland. The factory will employ 200
people. The product is wooden pulp formed into furniture.
The raw materials
will come from local forests.
Roles: Company
director Eco-warrior Referee
Scenario B)
A small group of senior pupils want to run the school tuck shop as a
business with profits going to those involved. The headteacher is resistant
as school funds currently benefit from pupils’ and staff voluntary labour.
Roles: Pupil
entrepreneur Headteacher Referee
Scenario C)
A shopkeeper wants to consider selling Fair Trade chocolate in his shop.
Customer demand is low and mainstream manufacturers can supply similar
products cheaper.
Roles:
Shopkeeper 3rd World
farmer Referee
Scenario A)
Factory to be built on the edge of farmland. The factory
will employ 200 people. The product is wood pulp formed into furniture. The
raw materials will come from local forests.
Roles: Company Director Eco-warrior Referee
Referee’s notes on discussion
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Company Director |
Eco-warrior |
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Referee’s comments on the outcome:
Scenario B)
A small group of senior pupils want to run the school tuck
shop as a business with profits going to those involved. The headteacher is
resistant as school funds currently benefit from pupil and staff voluntary
labour.
Roles: Pupil entrepreneur Headteacher
Referee
Referee’s notes on discussion
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Pupil entrepreneur |
Headteacher |
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Referee’s comments on the outcome:
Scenario C)
A shopkeeper wants to consider selling fair trade chocolate
in his shop. Customer demand for this is presently low and mainstream
manufacturers can provide similar products cheaper.
Roles: Shopkeeper 3rd World
Farmer Referee
Referee’s notes on discussion
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Shopkeeper |
3rd
World Farmer |
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Referee’s comments on the outcome:
Conflict Resolution
Of all the issues that people tend to avoid, conflict ranks
at the top of the list, along with public speaking and swimming with sharks.
Most people see conflict as indicative of a problem. Disagreement feels
uncomfortable and threatening. When there's no open conflict we can carry on
as though things are all right even if, really, we know they aren't.
If you ask people what the purpose of conflict is you'll get all variety of
answers: to get your point of view across; to win; to gain power; to let
other people know they're wrong, to fight for autonomy. Let's face it; most
conflict is about winning and losing - getting your way at the expense of
someone else. On the other hand, if you're someone who really hates
conflict, you might even say that it isn't really necessary because it
causes more upset and problems than it solves.
However, there is one main reason to engage in conflict, and that's to reach
a resolution. Without resolution, conflict merely becomes an opportunity to
recycle old arguments, disagreements and opinions: nothing moves forward,
feelings get stirred up and reinforced.
Conflict can
actually be exciting and rewarding. It can be a chance to get to the heart
of a problem, rather than only focusing on the surface or obvious issues.
Most conflicts have core causes and once those are addressed, conflict
becomes an option to choose rather than run away from.
Values
Our values help us
define what is “right” or “wrong” in any situation, and provide a moral
compass for our lives. Different values do not need to cause conflict;
people can live together in harmony with different value systems. The keys
to successful resolution are improvement and expansion of tolerance,
understanding, and acceptance of others’ points of view. Think about ways to
handle conflict such as:
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Try to get
to the heart of the problem |
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You will have to deal with uncomfortable feelings |
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Use honesty and agreement |
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Turn arguments into discussions |
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Try not to blame |
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Active listening and responding |
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Understand the roles people play |
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Aim to achieving a different outcome |
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Deal with strong feelings
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Feed the solution not the problem |
Create win-win: achieve resolution
Shopping for
resources
Catalogue and
samples of resources available.
List of websites
(and access if possible) see Appendix
Advocacy follow up
Still working in
teams of 3, appoint new referee.
Scenario: sell your
course* to your headteacher whose main concern is an impending HMI visit.
Roles; Teacher
Headteacher Referee
Note opportunities
and barriers arising from discussion.
Using the tool with
other subject matter.
Plenary:
Evaluation
The Cards
3 sets (red,
blue &
green) of 36 concept cards.
Underlined titles
are central concept / focus cards for each game.
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SUSTAINABILITY
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CITIZENSHIP |
ENTERPRISE
IN EDUCATION |
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COMMUNITY |
SCHOOL |
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ENVIRONMENT
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N.G.O.s |
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SOCIAL
COHESION
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ECONOMIC SUSTAINABILITY
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GLOBAL
ISSUES
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FAIR
TRADE |
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ENERGY
USE
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SUSTAINABLE BUILDING |
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DEMOCRACY
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BUSINESS |
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ENTREPRENEUR
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PUPIL |
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TEACHER
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DISENGAGED |
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CPD
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NATURE |
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HIGHLANDS
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ISLANDS |
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RECYCLING
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WASTE |
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CONSUMER
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SCHOOL |
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CURRICULUM
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SCHOOL MANAGEMENT |
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PARTNERSHIP
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SQA |
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TRANSPORT
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VALUES & DISPOSITIONS |
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CREATIVITY
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KNOWLEDGE & UNDERSTANDING |
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SKILLS &
COMPETENCIES
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